Vampire energy decreases 50% slower when exposed to sunlight Vampire energy should increase 30% faster Vampire energy decreases 20% slower when exposed to sunlight Vampire energy should increase 20% faster Vampire energy decreases 10% slower when exposed to sunlight Vampire energy should increase 10% faster Of course, Vampires aren’t Spellcasters, they don’t have the risk of death by overcharging, etc… So here’s the breakdown of the perks. That said, it’s different in terms of its perks. Still, it follows the first-gen Vampire -> Weak -> Strong -> Ancient path the Spellcaster one does. I made modified inheritance rules for it based on the Spellcaster Bloodlines that come with the game, except the Occult in this case is Vampire, and the traits are custom. So let’s talk about how Vampire Bloodlines work now. This mod requires MAL22’s Trait Tracker Injector, and will not work without it. Maybe it’s because they’re older than Spellcasters, maybe because being immortal makes lineages matter less, but oh well, it’s still a problem to me and I’m still going to fix it. Legacies are a huge part of the game (an assessment I think I can back with the sheer amount of legacy challenge results when I did try to search for “vampire bloodlines”), but Vampires don’t get the same heritage buffs as Spellcasters. I realize they’re two different occults, but come on. In spite of it showing up as a search suggestion, I couldn’t actually find a pre-existing mod for Vampire Bloodlines in the style of Spellcaster bloodlines.
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